Moss series developer Polyarc shuts down
Seattle-based virtual reality studio Polyarc, the developer behind the acclaimed 'Moss' series, has officially shut down after nearly 12 years of operation.
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Seattle-based virtual reality studio Polyarc, the developer behind the acclaimed 'Moss' series, has officially shut down after nearly 12 years of operation.
Grand Theft Auto workers join a protest as an unfair dismissal tribunal begins following allegations of employee watch lists.
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Former Rockstar Games employees are suing the developer for unfair dismissal amid claims that staff were placed on a secretive 'watch list'.
Sony has reportedly terminated its partnership with Hideo Kojima for the project 'Physint' due to budget issues and missed deadlines.
Nearly two thousand Blizzard developers have secured a historic union contract featuring AI safeguards and layoff protections.
A six-hour exclusive preview of Grand Theft Auto VI on Netflix triggered over 100,000 new subscriptions and a spike in gaming console sales.
Saudi Arabia's Public Investment Fund is reportedly exploring a merger of Electronic Arts with Savvy Games Group.
Nintendo of America faces backlash for launching a game sale as a response to tariff-related price increases instead of providing customer refunds.
High demand for the Nintendo Switch 2 is driving intense retail tracking as a new Zelda title coincides with the release of GTA 6.
Square Enix director Naoki Hamaguchi addresses the mandatory download requirement for the physical disc version of Final Fantasy VII Revelation.
Nintendo and its Legend of Zelda franchise are drawing attention for a November showdown against GTA 6.
Blizzard workers ratify a historic first union contract with Microsoft after two years of negotiations.
Rebel Wolves addresses technical stability in The Blood of Dawnwalker while hinting at the development of a sequel.
The United States is reportedly set to be among the final nations to gain access to the highly anticipated release of GTA 6.
Sega is redefining the term 'gamer' as its president reports a surge in fans who engage with IPs without actually playing the games.
Valheim officially exits early access with a 1.0 launch, introducing a new snowy biome and achieving record-tying critical acclaim.
Ubisoft joins the Xbox Disc-to-Digital program as coverage highlights shifting physical media strategies across the industry.
Capcom announces a strategic shift to revive dormant intellectual properties that have not seen new title launches in recent years.
Rebel Wolves has officially begun development on The Blood of Dawnwalker 2 following the platinum-selling success of the first title.
FuturLab reduces its workforce and cancels an unrevealed project unrelated to Powerwash Simulator.
Game developer Don't Nod warns of a severe financing crisis that could lead to company closure by January 2027.
Microsoft is testing dynamic pricing and lower-priced offers to entice former Xbox Game Pass subscribers back to the service.
Square Enix signals a long-term commitment to the expansion and evolution of the Final Fantasy VII intellectual property.
Capcom plans to reactivate dormant intellectual properties following the breakout launch and rapid sales growth of Onimusha: Way of the Sword.
Capcom's strategic focus on reviving dormant franchises is sparking significant industry discussion across gaming media.
Sony addresses its physical media phaseout following publisher resentment, ownership rights outcry, and production clarifications.
Iron Gate confirms no Valheim 2 is planned following the official 1.0 launch after more than half a decade in development.
Square Enix outlines plans for an ever-evolving Final Fantasy 7 franchise while physical editions draw technical scrutiny.
Industry experts and former developers suggest Rockstar Games may face significant hurdles and delays in launching GTA 6 Online.
Bungie confirms plans to rent out office space in Washington following workforce reductions.
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A high concentration of major video game releases this September is creating a crowded market that critics describe as both impressive and doomed.
Sony clarifies its physical media plans, refuting viral claims of a massive 90 percent reduction in disc production.
Bungie is seeking to sublease portions of its massive Bellevue headquarters following a period of significant workforce reductions.
Sony faces a consumer backlash centered on physical media and 'No Disc No Buy' sentiments following a recent PlayStation State of Play event.
CD Projekt Red reports a 37% profit climb in H1 2026, fueled by strong sales across Cyberpunk and Witcher franchises.
Resident Evil 2 director Hideki Kamiya warns Capcom it’s become numb to the horror in its newest titles.
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Xbox CEO Asha Sharma addresses rising console prices and Project Helix amidst widespread industry attention.
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Housemarque co-founder Ilari Kuittinen is retiring from the studio after a tenure spanning 31 years.
Sony shifts its PlayStation 5 strategy away from aggressive hardware sales to prioritize monetization of its existing user base.
The actor who voiced Michael in GTA 5 is publicly defending Rockstar Games against claims that GTA 6 lacks visual evolution.
The video game industry enters a crowded autumn 2026 season defined by the massive anticipation for GTA VI and a surge of September and October releases.
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Sony Music Entertainment Japan is becoming the largest shareholder of GungHo Online Entertainment through a ¥28.6 billion capital and business alliance.
An indie developer's report of stolen laptops at gamescom has sparked a divide between corporate support and event organizer responses.
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Double Fine Productions is moving toward full independence from Xbox, regaining its IP and publishing rights via an upcoming crowdfunding effort.
Reports indicate Call of Duty: Modern Warfare 4 will launch on Nintendo Switch 2 as a 'code-in-box' retail release, sparking consumer concerns.
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PlayStation 5 users are launching a worldwide 'blackout' protest to oppose Sony's decision to end the production of physical game discs.
PlayStation is facing scrutiny after issuing a reminder regarding digital games that observers describe as poorly timed.