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Final Fantasy Resonance Interview: The First HD-2D FF Was Conceptualized 6-7 Years Ago and Inspired by Final Fantasy V

Square Enix’s *Final Fantasy Resonance* revives HD-2D turn-based combat—rooted in a 2019 concept and *FFV* nostalgia—sparking RPG revival debates.

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The brief

Square Enix’s *Final Fantasy Resonance* marks the franchise’s first HD-2D title, with development traces back to 2019–2020. The game’s turn-based combat system draws direct inspiration from *Final Fantasy V* (1992), a departure from the series’ recent action-heavy focus.

Coverage highlights the title as a deliberate attempt to fill a long-standing gap in *Final Fantasy*’s turn-based offerings, with developers emphasizing its technical and design evolution over the past six years. Both stress the rarity of HD-2D visuals in modern RPGs, framing the game as a hybrid of retro aesthetics and contemporary polish.

Watch for reactions from *FFV* fans and comparisons to other retro-styled RPGs like *Octopath Traveler*. Speculation may arise about whether this revival could influence future *Final Fantasy* spin-offs or remakes.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: unsupported claims removed (75% supported) Updated 36m ago.

Quick answers

Is *Final Fantasy Resonance* a remake of *FFV*?

No. While inspired by *FFV*’s turn-based combat, *Resonance* is an original title with modern HD-2D visuals and updated mechanics, according to *IGN*.

Why hasn’t *Final Fantasy* had turn-based games in decades?

Coverage suggests a shift toward action combat post-*Final Fantasy VII* (1997), with *Resonance* marking a deliberate return to classic RPG roots.

Will this affect other *Final Fantasy* games?

Unclear. *IGN* notes the title’s experimental nature, but no direct ties to upcoming projects are mentioned in current reports.

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