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A Microsoft researcher built a goat-powered LLM in Age of Empires II to prove it's not sentient

A Microsoft researcher is utilizing goats within Age of Empires II to challenge prevailing assumptions about the sentience of large language models.

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The brief

A researcher associated with Microsoft has constructed a functional neural network using goats as building blocks inside the video game Age of Empires II. This project serves as a critique of the methodology used to attribute human-like characteristics or consciousness to artificial intelligence systems.

Coverage from outlets including PC Gamer, Gizmodo, The Decoder, Windows Central, Tom's Hardware, 404 Media, XDA, and quasa.io emphasizes that the demonstration is intended to highlight the absurdity of assuming LLMs behave like humans simply because they are trained on natural language. A joint paper with York University accompanying the project further examines how researchers attribute humanity to these models.

Future developments depend on the academic reception of the paper released by Microsoft and York University. It remains to be seen how the broader scientific community will respond to this critique of AI consciousness paradigms as defined by the researcher.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 61d ago.

Quick answers

What is the goal of the goat-powered project?

The project aims to demonstrate the absurdity of attributing consciousness to LLMs based solely on their ability to process natural language.

Which institutions are involved in this research?

The work involves a researcher from Microsoft in collaboration with York University.

How was the neural network built?

The researcher utilized goats within the game Age of Empires II to serve as the building blocks for the neural network structure.

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