Rise of the Tomb Raider Nintendo Switch 2 interview: devs on bringing the game over, lack of Switch 1 version, gyro controls, more
Aspyr discusses the technical development and hardware limitations regarding the release of Rise of the Tomb Raider on the Nintendo Switch 2.
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The brief
Rise of the Tomb Raider: 20 Year Celebration has been released for the Nintendo Switch 2. Developers from Aspyr have addressed the transition of the title to the new hardware, including the absence of a version for the original Switch console.
Future updates or details regarding the implementation of gyro controls remain a point of discussion. Industry reports continue to monitor the impact of these hardware performance decisions on current and future software ports.
Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: unsupported claims removed (80% supported) Updated 2h ago.
Quick answers
Why is the game not running at 60fps on Switch 2?
According to Aspyr, achieving that frame rate would require serious compromises to the game's performance.
Will there be gyro controls?
The possibility of gyro controls has been discussed by the developers, though coverage does not specify if or when they will be implemented.
Was this game available on the original Switch?
No, the developers stated the game skipped the original Switch console.
Coverage (5)
- Rise of the Tomb Raider: 20 Year Celebration review (Switch 2) Games Asylum · 8h ago
- Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises” My Nintendo News · 8h ago
- Rise of the Tomb Raider devs on why the game skipped the original Switch, and the possibility of gyro controls GoNintendo · 8h ago
- Tomb Raider on Switch 2 will be without 60 fps ixbt.games · 8h ago
- Rise of the Tomb Raider Nintendo Switch 2 interview: devs on bringing the game over, lack of Switch 1 version, gyro controls, more Nintendo Everything · 8h ago
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