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Ryse: Son of Rome Had Plans To Be Xbox’s Assassin’s Creed

New reports reveal that Ryse: Son of Rome was originally envisioned as a multi-setting franchise designed to compete with Assassin's Creed on Xbox.

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🌍 Cross-language spread

This story first appeared in 🇮🇹 Italian coverage — 2.5 hours before PULSE detected it in English news.

🇬🇧 English Jul 12, 16:07 UTC
🇮🇹 Italian Jul 12, 13:38 UTC · Multiplayer
🇫🇷 French Jul 12, 14:00 UTC · JeuxVideo.com

Detected by matching proper nouns and figures that survive translation. Times reflect when each edition's coverage was first indexed.

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The brief

Recent reports indicate that the title Ryse: Son of Rome was originally conceived with an ambition far greater than a single release. According to coverage from IGN and EGW.News, the game was intended to serve as Xbox's own version of the Assassin's Creed series. This strategic direction would have seen the title evolve from a standalone experience into a broader franchise. The development of this vision was spearheaded by Crytek, the studio responsible for the project, which aimed to establish a recurring brand presence on the Xbox platform through a series of connected experiences. Multiple gaming outlets have emphasized the specific nature of these abandoned plans.

Tech4Gamers reports that Xbox almost possessed its own version of an Assassin's Creed-style franchise under the stewardship of Crytek. Further details provided by ixbt.games highlight that the original plan involved expanding the Ryse intellectual property into a franchise that would feature different historical settings. This suggests that the developers intended to move beyond the initial Roman backdrop to explore various other eras, mirroring the structural approach used by Ubisoft for its successful Assassin's Creed properties. To understand the significance of these revelations, it is necessary to look at the competitive landscape of the console market during the period of development. The desire to create an Xbox equivalent to Assassin's Creed reflects a broader industry trend of attempting to replicate the success of open-world, historically-themed action-adventure games.

By utilizing Crytek's technical capabilities, Xbox sought to provide a first-party or closely aligned alternative to one of the most successful third-party franchises in gaming history, which would have fundamentally altered the trajectory of the Ryse series. Future attention will likely remain on the legacy of Crytek's relationship with Xbox and the specific reasons why the transition to a multi-setting franchise did not materialize. While current coverage confirms that the plans existed to turn Ryse: Son of Rome into a sprawling series, it does not specify the exact moment these ambitions were scaled back. Observers will be looking for further details regarding which other historical settings were considered for the franchise and how these plans influenced the final version of the game released to the public.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 29d ago.

Quick answers

Which studio was developing Ryse: Son of Rome?

The game was developed by Crytek.

What was the intended goal for the Ryse franchise?

Crytek planned to turn it into an Assassin's Creed-style franchise featuring different historical settings.

Which outlets reported on these plans?

The news was reported by IGN, EGW.News, Tech4Gamers, and ixbt.games.

Coverage (4)

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