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Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts

Microsoft's latest round of Xbox layoffs has eliminated two-thirds of the remaining developers who worked on Doom (2016).

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The brief

Microsoft has implemented a new round of staff reductions across its Xbox division, which has resulted in the layoff of two-thirds of the remaining developers from the Doom (2016) team. This action is part of a broader set of cuts affecting the Xbox ecosystem. According to reports, these specific layoffs have targeted the staff members who were still contributing to the project or associated with the development legacy of the 2016 title, marking a significant reduction in the human capital associated with that specific era of the franchise's development. Coverage from Game Developer and Eurogamer.net emphasizes a divide between leadership and the workforce regarding the impact of these cuts. Hugo Martin, the director of Doom, has publicly denied reports that id Software had been gutted.

However, Eurogamer.net reports that current and former employees are disagreeing with the optimism expressed by Martin. Meanwhile, Instant Gaming News reports that employees are claiming there are now no benefits to being part of Microsoft following the execution of these layoffs, suggesting a decline in perceived job security or corporate value within the organization. Contextual reports from ixbt.games mention that Doom: The Dark Ages did not fail, providing a backdrop to the current staffing changes. This indicates that the layoffs are not directly tied to the failure of that specific title, despite the significant loss of personnel from the original 2016 development team. The situation highlights a tension between official executive narratives and the lived experience of the staff at id Software, as the company navigates the latest phase of Xbox's corporate restructuring efforts.

Future developments to watch involve the ongoing response from the staff at id Software as they contest the narrative provided by Hugo Martin. The coverage does not yet specify the total number of individuals affected across the wider Xbox division, but the focus remains on the disagreement between employees and leadership. Observers will be monitoring whether further statements are released by Microsoft or if more former employees come forward to detail the exact scale of the staffing changes at id Software.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 38d ago.

Quick answers

How many Doom (2016) developers were laid off?

Two thirds of the remaining developers from Doom (2016) were laid off during the latest Xbox cuts.

How did Hugo Martin respond to the layoffs?

Hugo Martin denied reports that id Software had been gutted, though current and former employees have disagreed with his optimism.

Did Doom: The Dark Ages fail?

According to ixbt.games, Doom: The Dark Ages did not fail.

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