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Final Fantasy 7 Revelation's Director Says He Wanted To Show 'That Final Fantasy Doesn't Have To Be A Traditional-Style JRPG'

The director of Final Fantasy VII Revelation is challenging the traditional JRPG formula as the series approaches its finale.

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📍 How it ended

The director of Final Fantasy 7 Revelation stated an intention to demonstrate that Final Fantasy does not need to be a traditional-style JRPG. Concurrently, a preview noted excitement for the finale of the game despite a mediocre demo.

Epilogue added 37d ago, after coverage quieted.

The brief

The director of Final Fantasy VII Revelation has publicly stated a desire to demonstrate that the Final Fantasy franchise does not have to adhere to a traditional-style JRPG format. This announcement comes as the industry awaits the release of the title, which serves as the finale for the current project sequence. According to reports from Kotaku, the director's focus has been on breaking away from established genre expectations to offer a different experience for the players. This shift in design philosophy marks a significant departure from the structural roots of the long-running series. Coverage from Kotaku and Game Informer highlights a mix of anticipation and caution regarding the upcoming release.

While Kotaku focuses on the director's vision regarding the subversion of the JRPG style, Game Informer has provided a preview of the title. Game Informer explicitly notes that there is a general sense of excitement for the finale of the story, yet this enthusiasm is tempered by the quality of the playable demo. The outlet describes the demo experience as mediocre, suggesting a gap between the director's ambitions and the current state of the gameplay preview. To understand the significance of these statements, one must consider the history of the Final Fantasy brand as a cornerstone of the Japanese Role-Playing Game genre. By explicitly stating that the series does not need to follow a traditional-style JRPG approach, the director is signaling a move toward experimental mechanics or narrative structures.

The stakes are particularly high because this specific entry is positioned as the finale, meaning it is tasked with resolving the overarching plot while simultaneously attempting to redefine the gameplay identity of the franchise. Observers will be monitoring how the final version of Final Fantasy VII Revelation addresses the issues mentioned in the Game Informer preview. While the director's goal is to move beyond traditional JRPG constraints, the reception of the mediocre demo suggests that the execution of this vision remains a point of contention. Future updates will likely focus on whether the full game manages to translate the director's desire for non-traditional design into a polished experience that satisfies the excitement surrounding the conclusion of the story.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 44d ago.

Quick answers

What did the director of Final Fantasy VII Revelation say about the game's style?

He stated that he wanted to show that Final Fantasy doesn't have to be a traditional-style JRPG.

How did Game Informer describe the demo for the game?

Game Informer described the demo as mediocre, despite the excitement for the finale.

Which outlets reported on this trend?

The information comes from reports by Kotaku and Game Informer.

Coverage (2)

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