# Digital Foundry: Zelda Ocarina of Time remake is 1080p and 60fps, but no DLSS

> **Open Intelligence Dossier** · First detected: 2026-09-14 10:07 UTC · Category: Technology

## Executive Summary
Digital Foundry evaluates a Zelda Ocarina of Time remake running at 1080p and 60fps without DLSS.

## Intelligence Brief
Recent reporting examines the technical performance specifications of a remake of the classic title Zelda Ocarina of Time. According to available coverage, technical analysis conducted by Digital Foundry reveals that the software operates at a resolution of 1080p alongside a frame rate of sixty frames per second. At the same time, the analysis highlights that the implementation does not include Deep Learning Super Sampling, commonly known as DLSS. The specific details of the technical breakdown focus closely on these core rendering metrics, establishing clear parameters for how the project functions visually and operationally on the targeted hardware systems without incorporating upscaling technology.


The outlet concentrates its coverage specifically on the technical figures published by Digital Foundry, detailing both the achieved visual output and the notable absence of specific graphic enhancement features. By framing the discussion around these precise performance numbers, the coverage provides readers with a direct look into the capabilities and limitations of the remake project as evaluated by the specialized analysis team. This technical review arrives amid ongoing discussions regarding modern game remakes and the performance standards expected by players on contemporary hardware platforms. Remakes of foundational titles frequently face intense scrutiny from both critics and enthusiasts regarding resolution targets, frame rate stability, and the adoption of modern rendering techniques like DLSS.


The current analysis directly addresses these expectations by quantifying the exact output of the Zelda Ocarina of Time project, offering concrete metrics that ground broader conversations about how classic software is adapted for newer gaming environments. Future developments will depend on whether additional technical insights are released regarding the remake&amp;#039;s optimization or if further analysis addresses other aspects of the software&amp;#039;s performance. Coverage does not yet specify whether the creators of the remake plan to introduce upscaling features or alter the current resolution and frame rate parameters. Observers and players interested in the technical composition of the title will monitor upcoming reports from analysis outlets for any further updates concerning the project&amp;#039;s development status or hardware utilization.

## Multi-Source Evidence Table
| Source Outlet | Headline | Verification URL |
|---|---|---|
| My Nintendo News | Digital Foundry: Zelda Ocarina of Time remake is 1080p and 60fps, but no DLSS | [Source Link](https://news.google.com/rss/articles/CBMitgFBVV95cUxNakJCbkVXc3JhcUxMRlZWc1ZzYTdlOUk4cUpSOUo5U01rRHdfcGFLWnZrUmktZC0tc1Z1R2ZjUU5iclliTWdiVFVCdGtueGxxdTZlT1l3bEhyYVZucHFoc19DU2JxVDBhamlkeHRVeVNHaXhMTUNyZ2c1TkttX0h0V19hYlBiZlVWMTh3NVdmX1NTYW0tQmZoR2FOY0hrOUwwYzVRUUxmR1hBbW9Sb1Z1MTFRUlg1QQ?oc=5) |

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*Canonical Source: https://pulse.byoviral.com/trend/2026-09-14/digital-foundry-zelda-ocarina-of-time-remake-is-1080p-and-60fps-but-no-dlss*
