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Following id layoffs, Quake Champions drops free-to-play nonsense and becomes a £9 game on Steam

Quake Champions ditches its free-to-play model and microtransactions in a final update following id Software layoffs.

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📍 How it ended

Bethesda and id Software ended development on Quake Champions with a final update that removed all free-to-play elements, microtransactions, and live-service features. The game transitioned into a paid title priced on Steam as a £9 or $10 game.

Epilogue added 42d ago, after coverage quieted.

The brief

Recent gaming coverage documents a major shift for Quake Champions as Bethesda and id Software implement a final update that alters the distribution model of the title. According to reports from multiple technology and gaming publications, the software has completely abandoned its previous free-to-play structure in favor of a fixed-price release. Outlets including Rock Paper Shotgun, PC Gamer, Polygon, KitGuru, TechPowerUp, and the official Slayers Club have detailed how the game is now priced at nine pounds on Steam, or ten dollars depending on the regional storefront. This transition arrives concurrently with developments at id Software, specifically following layoffs at the studio. The update, designated as the 1.31 point release, marks the formal conclusion of active development for the project. The coverage heavily emphasizes the complete stripping of live-service mechanisms from the title.

PC Gamer and KitGuru explicitly note that the update removes all microtransactions and associated free-to-play elements, effectively shedding what reporting describes as live-service grime from its 2017 origins. Polygon and TechPowerUp highlight that Bethesda is officially ditching the previous economic framework while id Software ends ongoing development entirely. The Slayers Club published a dedicated point release FAQ to address the mechanics of the transition. Rock Paper Shotgun contextualizes the pricing shift and the elimination of in-game purchases directly alongside the news of id Software layoffs, providing a comprehensive view of the change across the specialized tech press. Context provided within the reporting indicates that Quake Champions originally launched under a free-to-play live-service model back in 2017, relying on microtransactions for monetization throughout its active years. The sudden structural overhaul represents a definitive pivot for a game that has operated with ongoing updates and storefront purchases for nearly a decade.

By transitioning to a standard paid game and halting future development, the developers are altering how the software is accessed by consumers. Coverage does not yet specify long-term server support details beyond the release of this final 1.31 patch, leaving the future operational state of the multiplayer environment largely dependent on the execution of this final update. Future developments will depend on how player communities respond to the newly implemented pricing model and the removal of microtransactions on Steam. Observers and players will be monitoring official channels for any further communication regarding server maintenance or community-driven events now that active development has ceased. The Slayers Club FAQ serves as the primary resource for immediate questions regarding the 1.31 point release, but additional updates from Bethesda or id Software regarding the permanent status of the game have not yet been detailed in the current news cycle.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 43d ago.

Quick answers

What is the new price of Quake Champions on Steam?

Coverage states the game is now a nine pound or ten dollar game.

Which outlets reported on the Quake Champions update?

Polygon, KitGuru, PC Gamer, TechPowerUp, Slayers Club, and Rock Paper Shotgun covered the story.

Is id Software continuing development on Quake Champions?

No, reporting indicates that id Software is ending development with this final update.

Coverage (6)

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