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Sorry, Aonuma, Rolling Is Still The Fastest Way To Get Around In Zelda: Ocarina Of Time

Speedrunners and glitch hunters have already uncovered multiple new exploits in the Switch 2 remake of Ocarina of Time, including a movement-breaking technique called Actor Jumping.

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🌍 Cross-language spread

This story first appeared in 🇩🇪 German coverage — 11.5 hours before PULSE detected it in English news.

🇬🇧 English Nov 11, 23:20 UTC
🇩🇪 German Nov 11, 11:52 UTC · Golem

Detected by matching proper nouns and figures that survive translation. Times reflect when each edition's coverage was first indexed.

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The brief

Coverage from DualShockers, Yahoo Tech, Foro3D, and Kotaku documents the rapid discovery of at least seven distinct glitches in The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2, all identified within hours of the title's release on November 11, 2026. DualShockers enumerates the seven glitches in a dedicated list article, while Yahoo Tech describes exploit hunters putting the game "through the wringer" and performing "unspeakable things to Link" in their search for sequence breaks and movement tech. Foro3D provides technical detail on a specific new exploit dubbed Actor Jumping, which reportedly breaks the game's collision and movement systems on the Switch 2 hardware. Kotaku's coverage frames the findings around a long-standing community debate, noting that despite any changes series producer Eiji Aonuma may have implemented in the remake, rolling remains the fastest method of ground traversal for Link, a staple of speedrunning strategy since the original 1998 release.

The four outlets emphasize different facets of the same phenomenon: DualShockers adopts a cataloguing approach, Yahoo Tech highlights the intensity and creativity of the exploit-hunting community, Foro3D focuses on the technical mechanics of the most significant new glitch, and Kotaku contextualizes the discoveries within the franchise's history and developer intent. Together, the coverage illustrates how quickly modern remakes are dissected by a highly organized, technically sophisticated player base equipped with tools and knowledge accumulated over decades. The Switch 2 platform itself appears to introduce new variables — Foro3D specifically ties Actor Jumping to the console's hardware — suggesting that port-level changes to physics engines or memory management may be creating exploit surfaces that did not exist on the original Nintendo 64 or previous re-releases.

The original Ocarina of Time, released in 1998 for the Nintendo 64, has one of the most extensively documented glitch ecosystems in video game history, with techniques such as wrong warps, item duplication, and precise movement optimization enabling completion times under ten minutes. Each subsequent release — GameCube Master Quest, Wii Virtual Console, 3DS remake, and Wii U Virtual Console — has been analyzed for differences in glitch viability. The Switch 2 remake represents the first native current-generation port, and the immediate discovery of seven glitches, including a fundamentally new movement exploit, indicates that the development team's modifications to the codebase have not closed the door on sequence breaking. Kotaku's reference to Aonuma implies that Nintendo's producers are aware of the speedrunning community's priorities and may have attempted to adjust movement mechanics, but the coverage confirms those efforts have not displaced the classic roll-spam meta.

Going forward, the coverage establishes that the speedrunning community will continue to test the remake's limits, with Actor Jumping likely to be optimized and incorporated into routing for Any% and other categories. DualShockers' list suggests additional glitches beyond the seven documented may still be undiscovered. Foro3D's technical breakdown of Actor Jumping provides a foundation for runners to develop consistent setups. Kotaku's observation about rolling's persistence means existing movement muscle memory remains valid, lowering the barrier for veteran runners to adapt. No patch timeline has been mentioned in the coverage, leaving open the question of whether Nintendo will address these exploits in future updates or allow the remake to develop its own competitive meta alongside the original.

Synthesized by PULSE from the headlines below under a strict no-invention contract. Updated 2h ago.

Quick answers

How many glitches have been found so far in the Switch 2 remake of Ocarina of Time?

DualShockers reports at least seven distinct glitches have been discovered as of November 11, 2026.

What is Actor Jumping and why is it significant?

According to Foro3D, Actor Jumping is a new glitch that breaks Ocarina of Time's collision and movement systems on Switch 2, representing a previously unknown exploit technique specific to this hardware.

Has rolling been patched out as the fastest movement method?

Kotaku confirms that rolling remains the fastest way to traverse ground in the remake, despite any changes series producer Eiji Aonuma may have implemented.

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