# War Thunder Art Director Tells Wccftech There Was “No Reason Not to Implement DLSS 5”

> **Open Intelligence Dossier** · First detected: 2026-11-13 04:20 UTC · Category: Technology

## Executive Summary
War Thunder adds DLSS 5 support as NVIDIA rolls out the GeForce 621.24 driver alongside new game-ready titles.

## Intelligence Brief
NVIDIA has released the GeForce Game Ready 621.24 driver, which brings DLSS 5 support to multiple titles including Where Winds Meet and Dawn of War IV, according to coverage from GameGPU and Neowin. NVIDIA’s own announcement confirms that DLSS 5 is now available in War Thunder, marking the combat vehicle game’s adoption of the latest version of the company’s upscaling technology. Wccftech reports that War Thunder’s art director told the outlet there was “no reason not to implement DLSS 5,” offering a direct developer rationale for the integration.


Coverage emphasizes the timing of the driver release and the breadth of DLSS 5 support across different genres, from the historical combat setting of War Thunder to the science-fiction setting of Dawn of War IV and the setting of Where Winds Meet. GameGPU frames the release around the Where Winds Meet support, while Neowin pairs Dawn of War IV with the DLSS 5 upgrades. NVIDIA’s announcement leads with War Thunder, and Wccftech centers its report on the art director’s quoted comments. Together, the outlets present a same-day technology rollout rather than a staggered rollout across weeks or months.


DLSS 5 represents the latest iteration of NVIDIA’s deep learning super sampling technology, though the coverage does not specify the technical differences between DLSS 5 and earlier versions, nor does it detail performance metrics, image quality improvements, or hardware requirements. War Thunder is a military vehicle combat game, and the decision to implement DLSS 5 arrives alongside driver support for other recent releases, suggesting a broader push to establish the new standard across multiple games simultaneously. The coverage does not state which GeForce GPUs are compatible or whether older cards will receive support.


Readers should watch for whether additional titles beyond Where Winds Meet, Dawn of War IV, and War Thunder receive DLSS 5 patches in the near term, and whether NVIDIA or Gaijin Entertainment release further details on performance impact or visual fidelity. The coverage does not indicate a timeline for broader adoption, nor does it mention player feedback, benchmark results, or any roadmap for future DLSS versions. Any statements about uptake rates or technical specifications would go beyond what the current coverage establishes.

## Multi-Source Evidence Table
| Source Outlet | Headline | Verification URL |
|---|---|---|
| GameGPU | NVIDIA has released the GeForce Game Ready 621.24 driver with DLSS 5 support for Where Winds Meet | [Source Link](https://news.google.com/rss/articles/CBMiyAFBVV95cUxOblRFVmNZNnE1Q3V1VjNmbGNpT1U3RGUxRzNlakV1SkpCbThiR3R1T1dnSF9RUFRrUER2SVNoRzBOWGhhLXNaMGVCTUpDWlVQc1hqT005NVZmNnJvMk5JeFFYd1JRUHg2S1hyN21fbHB1LTdXbkZKby12bHU4RlVxVEo4SWE0SnAtWUlaSmxFODA1THViM1FDdWxSZEx3SDdHaENsWmZ0YkduMENPNDFQaVVST2pRZTJFalk5YTBYaEp5NjhpZUljVg?oc=5) |
| Neowin | Nvidia drops GeForce 621.24 driver for Dawn of War IV and DLSS 5 upgrades | [Source Link](https://news.google.com/rss/articles/CBMiowFBVV95cUxPTDhSN3RWQ21UUFpTNi16R2F6S0xhM3RPdmgweXNoWVl5dlFXdkU5SGtmcERScF9waG9EY1JfN2lsN1ZCYnZ2XzNzbHBoSktMRnNLelpmOF9fZzZHVy16Zk11dFMwRnR6QlRWUUxWZHo1LW5DSmFNaDhXSGtRWUFTXy11SkVFSDVaWE1YMXJ4MVJUWTZ4UVJIS1BqaEJpRGw4WHJz?oc=5) |
| NVIDIA | DLSS 5 Now Available In War Thunder | [Source Link](https://news.google.com/rss/articles/CBMinAFBVV95cUxQa2pBYkV1SWpGZU1jLVd4YTkyVHdlRGlsSVRDLTRxVHI1c0FlNTRWSkRrNnpCanBHZzEycXpQeEdrRFhUVHgzNE5oZUE2NHZfSVpmdG1pU09Sbjg1aDhXcXJBeFFVVGh2VE04S0tvVjVoT1lnNEIxTXJhMW9YVWlrWmFtSlhONk5EY2laOTBRV2QxWGR0dDJ4cHV4Ry0?oc=5) |
| Wccftech | War Thunder Art Director Tells Wccftech There Was “No Reason Not to Implement DLSS 5” – “It’s Just the Picture We Always Meant to Show” | [Source Link](https://news.google.com/rss/articles/CBMilAFBVV95cUxNT1IwWUtHT1g5ZEk0U0hqeTJOd2JMd0Z0WXV0eUFSdU9Dd3JxQ0hPckx5UVNlSU1IdmJjUGFKY0dZS0ZHSm9oRzRaWnVDUGZuZzdnekgwUjBob2xUZzlmZVZzdENEd2k0Q3ZlR3NORFExcnh1cUllTzZzakNzWmdhWmpyWWZhd1pjZldVcHVJdklRT1dH0gGaAUFVX3lxTE9xcWVCcGJZazgwcl9RZElKQVNnNm9ORVdwTnJERnU4cDJUVjZmTEZwNW1KZWFmQlBxeVhuRHE4eGRoc192eDZCOHc3ak0tVW1COEpaTm04dk9KdDlxV0o4eDlHY1NERWlRa2JUSEp0N3I5c21yOFRBQWczWnFiRTVCUlFBWkl1NUE2eUlpLXNremZ2ckRmTF9ZQWc?oc=5) |

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*Canonical Source: https://pulse.byoviral.com/trend/2026-11-13/war-thunder-art-director-tells-wccftech-there-was-no-reason-not-to-implement*
