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'Very, Very Scary' — Ocarina of Time Remake Producer Reveals the New Game's ReDeads Were Originally Even Scarier Than What We Got

Nintendo pulled back the horror from the ReDead enemies in The Legend of Zelda: Ocarina of Time remake because the original designs were "very, very scary," according to the game's producer.

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The brief

The producer of The Legend of Zelda: Ocarina of Time remake revealed that the game's ReDead enemies were originally designed to be "very, very scary," but Nintendo decided to "dial it back" during development, IGN reported. Nintendo Life said the same, noting Nintendo pulled back the horror from one of the remake's most terrifying enemies. Yahoo reported that Nintendo explained why it made ReDeads less scary while developing the remake. Nintendo Everything also covered the decision to reduce the enemies' scariness. IMDb reported that the remake confirms once and for all that ReDead are corpses. The source texts provided do not include the producer's name, the specific original design details, the remake's release date, or any quotes from Nintendo explaining the decision beyond the "dial it back" phrasing. The IMDb source text contains unrelated entertainment news items and does not substantiate the headline about ReDead being corpses within its body text.

Synthesized by PULSE from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 4h ago.

Quick answers

Why did Nintendo make ReDeads less scary in the Ocarina of Time remake?

Nintendo decided to "dial it back" because the original designs were "very, very scary," according to the remake's producer as reported by IGN and Nintendo Life.

What does the Ocarina of Time remake confirm about ReDead?

IMDb reported that the remake confirms once and for all that ReDead are corpses.

Which outlets reported on the ReDead horror being pulled back?

IGN, Nintendo Life, Yahoo, and Nintendo Everything reported that Nintendo pulled back the horror from the ReDead enemies in the remake.

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